Category: Xbox 360


I’m a big first person shooter (FPS) fan. It was the original Doom on the PC that got me into this genre of game. Other games took me into new worlds and let my imagination explore what lie before me, but Doom actually put me into a fluid three dimensional world with ominous sounds and evil creatures that charge at me… I know that Castle Wolfenstein did the same thing, but I never got the same excitement as I did with Doom. Just knowing that there might be something ahead, in the dark, made me cringe while I moved forward using the keyboard and mouse.

I’m always excited to see what new innovative features are released with each generation of shooters. Doom was just a bunch of flat characters, with choppy animations, that attacked on a flat alien space station. At the time, it was amazing, but to see it now just reminds me of how far technology has progressed. Quake and Unreal introduced us to 3D polygon characters. They moved more fluid through worlds that now had stairs, ladders, hills, and cliffs. No more flat worlds. Goldeneye on the Nintendo 64 added better artificial intelligence to the characters. They ducked behind cover when being shot at. You could also shoot them in the leg or arm and see them react differently. Halo on the original Xbox brought us new wide open worlds to explore and battle across. They felt more alive with foliage and life. Characters looked more lifelike and less blocky. It really showed us what could be done using the technology of the time.

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I never thought I would get into button mashing games. I didn’t like Ninety Nine Nights or Devil May Cry. I’ve got Bayonetta (Xbox 360) and have enjoyed it some. But Dante’s Inferno is what got me into the button mashing genre of games. I guess I should stop calling them button mashers now. Maybe a ‘timed response with correct weapon, grapple and a bit of dashing’ is correct, but a little complicated. Anyway, I got into the groove (no pun intended) after starting Dante’s Inferno (Xbox 360) and ended up getting God of War 3 (PS3) and Darksiders (Xbox 360) to go with it. I actually finished all three and thought I’d give you my comparison of them and tell you which one I had the best time with. There are enough reviews out there to tell you more about each game. God of War 3 is only available on the PS3. So if you own an Xbox 360 and wonder what God of War 3 is like, play Dante’s Inferno. Darksiders and Dante’s Inferno are available for both systems.

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I’m not an original Splinter Cell player because I was a Nintendo owner. The original two were on the Xbox. The first Splinter Cell I played was Chaos Theory on the Nintendo Gamecube. I gave up on Nintendo when the Xbox 360 came out and got to finish Splinter Cell: Double Agent. I actually still own this game because I’ve enjoyed the multiplayer part of it and have started the single player story again. Splinter Cell: Conviction came out on April 13th, 2010 and I got the Limited Edition for the same price as the regular because of some mess-up with the USB memory stick. I’ve finished it, played part of the co-op story, and some of the multiplayer modes in both split-screen and online. How does it stack up to the other Splinter Cell games?

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I’m a big fan of first person shooter (FPS) games. To break it down further, I’m a big fan of FPS games with objectives. They all started with your basic deathmatch and capture the flag modes, but the latest generation of consoles have enjoyed new modes carried over from PC shooters or new creations from the developers.  Battlefield: Bad Company 2 (BFBC2), developed by DICE, has the objective modes that I enjoy and more. It also has the graphics and sound that can immerse you into a battle, if you have the right HDTV and sound system. Even if you are not the latest cinema geek, you will still have a blast online with BFBC2.

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